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"The Last Stand of Humankind"

For my independent Final Major Project brief at Norwich University of the Arts, I responded to my chosen topic of Dystopia and visualizing this concept as an environment focusing on game ready limitations and pushing my learning opportunities across the 5 month project.

Built in Unreal Engine, I developed Project: Dystopia, inspired by the style of Hello Game's No Mans Sky and imagining the isolation of humanity's last stand in a barren land. Below is also a breakdown of the kitbash with wireframes, Substance Designer Leaf Materials and process of the scene from start to current.

I enjoyed learning more about the foliage pipeline, notably using SpeedTree and will continue to build my talents within foliage and environment art in my time outside of University.

Video Render

Scene Render

Scene Render

Process Timelapse

Morning

Morning

Misty Morning

Misty Morning

Daytime (Saturated)

Daytime (Saturated)

Evening

Evening

Kitbash Wireframes 01

Kitbash Wireframes 01

Kitbash Wireframes 02

Kitbash Wireframes 02

Leaf Atlas in Substance Designer & Branch atlas in SpeedTree

Leaf Atlas in Substance Designer & Branch atlas in SpeedTree